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    <title>PLAY Blog</title>
    <link>http://playgallery.org/blog?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=BlogName&amp;utm_campaign=April20RSS</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>agrewe@umich.edu</dc:creator>
    <dc:rights>Copyright 2011</dc:rights>
    <dc:date>2011-05-23T12:45:09+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://expressionengine.com/" />
    

    <item>
      <title>Paper Sculpture</title>
      <link>http://playgallery.org/blog/entry/paper_sculpture?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=ArticleTitle&amp;utm_campaign=paper_sculpture</link>
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      <description><![CDATA[<div>
	Students in <a href="http://www.mattshlian.com/">Matt Shlian</a>&#39;s Winter 2011 advanced course, <em>Paper Sculpture</em>, ran the gamut from A&amp;D freshmen to grad students in Dance and Architecture. &nbsp;They explored the concept of collapsibility, investigating the physics behind accordion folds and telescoping instruments in a series of projects that included greeting cards, pop-up books, egg packaging, and wearable paper designs. &nbsp;</div>
<div>
	&nbsp;</div>
<div>
	<img alt="" src="http://playgallery.org/images/uploads/blog/matt_students.jpg" style="width: 565px; height: 229px; " /></div>
<div>
	&nbsp;</div>
<div>
	<em>Matt Shlian (left) and Papercraft class at Festifools parade, Ann Arbor. &nbsp;Images by Melissa Squires.</em></div>
<div>
	&nbsp;</div>
<div>
	&nbsp;</div>
<div>
	Check out some of the amazing work they created in the video and images below - click the thumbnails to view larger versions.</div>
<div>
	&nbsp;</div>
<div>
	<div class="embed_media">
		<iframe allowfullscreen="" frameborder="0" height="351" src="http://www.youtube.com/embed/wnldYAt3Cok" width="565"></iframe></div>
</div>
<div>
	&nbsp;</div>
<div>
	<em>Amber Kao - Folding/Unfolding: Paper Engineering &amp; Dance</em></div>
<div>
	&nbsp;</div>
]]></description>
      <dc:subject>3&#45;D Stuff, A&amp;D classes , Design</dc:subject>
      <dc:date>2011-05-23T13:45+00:00</dc:date>
    </item>

    <item>
      <title>Furniture Making</title>
      <link>http://playgallery.org/blog/entry/furniture_making?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=ArticleTitle&amp;utm_campaign=furniture_making</link>
      <guid isPermaLink="true">http://playgallery.org/blog/entry/furniture_making?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=ArticleTitle&amp;utm_campaign=furniture_making</guid>
      <description><![CDATA[<p>It&#39;s not easy to take an object as familiar and functional as a table or chair and turn it into something new and exciting - but this semester, students in John Baird&#39;s <em>Furniture Making</em> class did just that, creating usable and beautiful works of art &amp; design. &nbsp;</p>
<p>&nbsp;</p>
<p>Baird&#39;s class had two major assignments. &nbsp;For the midterm project, students were asked to create a piece of furniture using a 48x48" square of Medium Density Fiberboard and mechanical fasteners.&nbsp;</p>
<p>&nbsp;</p>

<img alt="" src="http://playgallery.org/images/uploads/blog/MDF.jpg" style="width: 565px; height: 185px; " />
<p>&nbsp;</p>
<p>
	<em>L - R: Dylan Box works on his MDF chair; &nbsp;Charles Samuels - MDF Table</em></p>
<p>&nbsp;</p>
<p>
For their more open-ended final projects, students designed and developed chairs, tables, cabinets, and other objects. &nbsp;They were allowed to follow their interests in fabrication methods and materials, so the finished projects incorporated everything from cement to carbon fiber to fiberglass.</p>
<p>&nbsp;</p>

<img alt="" src="http://playgallery.org/images/uploads/blog/penn-greene-model2.jpg" style="width: 565px; height: 257px; " />
<p>&nbsp;</p>
<p>
	<em>Penn Greene sketches and displays models. &nbsp;Scale drawing and model making were emphasized in the class.</em></p>
<p>&nbsp;</p>
<p>
	John Baird meticulously documented the process and the final furniture pieces &ndash; modular stools, guitar stands, a fabric filled hanging nest chair and much, much more.&nbsp; Take a look: click the thumbnails below to view larger images.</p>
<p>&nbsp;</p>
]]></description>
      <dc:subject>A&amp;D classes , Design, Process</dc:subject>
      <dc:date>2011-05-16T14:10+00:00</dc:date>
    </item>

    <item>
      <title>Vimeo for the iPhone</title>
      <link>http://playgallery.org/blog/entry/vimeo_for_the_iphone?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=ArticleTitle&amp;utm_campaign=vimeo_for_the_iphone</link>
      <guid isPermaLink="true">http://playgallery.org/blog/entry/vimeo_for_the_iphone?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=ArticleTitle&amp;utm_campaign=vimeo_for_the_iphone</guid>
      <description><![CDATA[<p>
	New news? Old news? Who cares, it&#39;s good news: Earlier this week, <a href="http://vimeo.com/">Vimeo</a> (PLAY&#39;s preferred video hosting site) finally released an iPhone app, and it&#39;s actually pretty awesome. &nbsp;</p>
<p>
	Sure, it lets you browse Vimeo&#39;s videos, "like" them, leave comments and all that stuff that you&#39;d expect from Vimeo - in other words, a lot like the YouTube iPhone app, but better looking....</p>
<p>
	<img alt="" src="http://playgallery.org/images/uploads/blog/vimeo_iPhone_app1.jpg" style="width: 480px; height: 342px; " /></p>
<p>
	&nbsp;</p>
<p>
	Here&#39;s where things really get interesting: the Vimeo app also gives you a way to edit video that you shoot with your iPhone&#39;s pretty decent camera! &nbsp; The controls and capabilities are pretty basic, but let me repeat that: you&#39;re shooting <em>and editing</em> movies on an iPhone! &nbsp;This functionality is also available in Apple&#39;s iMovie app, but the big difference is that Vimeo gives it to you for free (not that Apple&#39;s $4.99 price tag is that bad, but compared to free...).</p>
<p>
	<img alt="" src="http://playgallery.org/images/uploads/blog/vimeo_iphone3.jpg" style="width: 480px; height: 320px; " /></p>
<p>
	So proceed without haste to check out Vimeo&#39;s exhaustive <a href="http://vimeo.com/blog:398">blog post (and video) announcing the app&#39;s great features</a>, grab your own copy from <a href="http://itunes.apple.com/us/app/vimeo/id425194759?mt=8&amp;uo=4">the App Store</a>, and start making videos.</p>
<p>
	Then, upload your awesome videos to Vimeo and send us the links (just email <a href="mailto:playgallery@umich.edu?subject=Check%20out%20my%20Videos&amp;body=Here's%20a%20video%20I%20made%20that%20you%20may%20want%20to%20put%20on%20PLAY%3A"><a href="mailto:playgallery@umich.edu">playgallery@umich.edu</a></a>), and we&#39;ll check them out and can post them, in a great big video circle-of-life thing!</p>
]]></description>
      <dc:subject>Technology, Tools</dc:subject>
      <dc:date>2011-03-31T15:39+00:00</dc:date>
    </item>

    <item>
      <title>Adaptive Art at the Duderstadt</title>
      <link>http://playgallery.org/blog/entry/adaptive_art_at_the_duderstadt?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=ArticleTitle&amp;utm_campaign=adaptive_art_at_the_duderstadt</link>
      <guid isPermaLink="true">http://playgallery.org/blog/entry/adaptive_art_at_the_duderstadt?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=ArticleTitle&amp;utm_campaign=adaptive_art_at_the_duderstadt</guid>
      <description><![CDATA[<p>
	Opening this afternoon at the Duderstadt Gallery, the <b>/bin/art</b> exhibition showcases student projects developed in <i>Adaptive Art</i>: an interdisciplinary class offered by the School of Art &amp; Design and the College of Engineering.</p>
<p>
	Co-taught by <a href="http://www.eecs.umich.edu/~baveja/">Satinder Baveja</a> (Computer Science &amp; Engineering), director of the University of Michigan&#39;s AI laboratory with expertise in machine learning, and <a href="http://art-design.umich.edu/people/detail/osman_khan">Osman Khan</a> (School of Art &amp; Design), an artist who uses technology to create interactive installations, <i>Adaptive Art</i> focused on using computation, algorithms and machine learning as mediums for aesthetic expressions. &nbsp;In this class, computers aren&#39;t something that you do your work <i>on - </i>instead,<i>&nbsp;</i>they&#39;re a vital part of the finished work, and might even have created it on their own.</p>
<p>
	Working in teams that mixed Engineering and Art &amp; Design students, the class used <a href="http://www.arduino.cc/">Arduino</a> microcontrollers and <a href="http://processing.org/">Processing</a>, an open source programming language, to create a wide variety of works that interface with people, whether in the same room or on another continent.</p>
<p>
	I stopped by while the show was being set up and had the chance to get a preview of some of the installations:</p>
<p>
	<b>The Beckoner</b><br />
	Picture this: You&#39;re rushing through the Duderstadt on your way to class. As you hurry past the gallery, you&#39;re startled by a sudden tapping sound. As you turn toward the source of the tapping, you realize it&#39;s being made by an articulated wooden hand - and now it&#39;s beckoning, drawing you closer... This isn&#39;t the start of a horror story, but an interactive installation: <i>The Beckoner</i> is a wooden hand mannequin that&#39;s controlled by software programmed to recognize human figures and faces - when its camera senses a human-sized shape walking by, it taps. If that shape stops and appears to be looking toward the camera, it beckons them in. "The Beckoner is study into the dynamics of human-computer interaction in a public space &ndash; can a wooden hand really engage the attention of the busy students and faculty walking by the gallery?"</p>
<p>
	<iframe frameborder="0" height="318" src="http://player.vimeo.com/video/17891558?title=0&amp;byline=0&amp;portrait=0" width="565"></iframe></p>
<p>
	&nbsp;</p>
<p>
	<b>Rehaiku</b><br />
	<i>Rehaiku</i> plays with conventions, filtering messages about disposable pop culture relayed on a very modern form of communication through a centuries-old formal Japanese structure. The software retrieves tweets from Twitter in real-time, and uses machine learning techniques to combine pieces of these different tweets into correctly formed haiku, creating perfectly formed groupings of 5, then 7, then 5 syllables about Kanye, Justin Bieber and more. The program then sends its creations back out into the world, tweeting them based on crowd response at: <a href="http://twitter.com/rehaiku">http://twitter.com/rehaiku</a></p>
<p>
	<img alt="" src="http://playgallery.org/images/uploads/blog/haiku3.jpg" style="width: 565px; height: 341px; " /></p>
<p>
	<b>Monitor</b><br />
	In today&#39;s world of TSA body scanners and cameras at every store entrance and traffic light, it&#39;s hard to know when you&#39;re being watched. <i>Monitor</i> plays into this modern paranoia: As a viewer steps into the installation, he&#39;s surrounded by 3 pillars, each topped with a TV monitor. The center TV displays a security camera feed of the subject, and the other two display closeup footage of human eyes. As the subject turns toward any of the monitors, facial recognition software notices - and switches that monitor to static. The result? "The subject will only be able to see video in his periphery, adding to the sensation that he is being watched. The room reacts to the subjects actions in a way that is meant to maintain his ignorance of the content being displayed. "</p>
<p>
	<img alt="" src="http://playgallery.org/images/uploads/blog/monitor.jpg" style="width: 565px; height: 198px; " /></p>
<p>
	&nbsp;</p>
<p>
	<b>Pouring Sound</b><br />
	This installation takes a new approach to the traditional sampler, "focusing on transforming how we treat audio and sound, from being audible and intangible, and translating it into a physical object that can be moved, contained, and mixed together." Users can speak into the red/blue pitcher, then play back the sound by pouring it into the green/yellow one. Sound can be sloshed back and forth between the vessels to mix, and dumped on the floor to erase.</p>
<p>
	<img alt="" src="http://playgallery.org/images/uploads/blog/adaptiveillustration.jpg" style="width: 565px; height: 424px; " /></p>
<p>
	&nbsp;</p>
<p>
	Other projects featured in the show include:</p>
<ul>
	<li>
		<b>Audio Wall:</b> a Microsoft Kinect powered interactive space that allows the user to produce and play with music using only their body</li>
	<li>
		<b>Digital Genesis:</b> viewers are invited to place and move physical blocks onto the digital environment, which provide light and water sources, nests and environmental effects</li>
	<li>
		<b>Hands Free Super Three:</b> presenting three classic video games played hands free (sans controller)!</li>
	<li>
		<b>Inside Out:</b> a garment that displays its wearer&#39;s heartbeat</li>
	<li>
		<b>Music Sequencer:</b> a self-contained, 8-bit, Arduino-powered music sequencer. Sounds are selected and sequenced using an array of buttons on the main panel.</li>
</ul>
<p>
	Read more about all of the projects at the <a href="http://adaptiveart.eecs.umich.edu/blog/binart/">Adaptive Art blog</a>.</p>
<p>
	To get the full impact of these interactive installations, you should really see them in person, but there&#39;s a limited time to check them out: <b>/bin/art</b> opens with a reception at the Duderstadt Gallery from 4 - 6 pm on <strong>Thursday, December 16</strong> and closes on <strong>Friday, December 17th</strong>.</p>
]]></description>
      <dc:subject>Digital Objects, Exhibitions, Sculpture, Sound, Video</dc:subject>
      <dc:date>2010-12-16T18:54+00:00</dc:date>
    </item>

    <item>
      <title>TMP 1: Construction</title>
      <link>http://playgallery.org/blog/entry/tmp_1_construction?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=ArticleTitle&amp;utm_campaign=tmp_1_construction</link>
      <guid isPermaLink="true">http://playgallery.org/blog/entry/tmp_1_construction?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=ArticleTitle&amp;utm_campaign=tmp_1_construction</guid>
      <description><![CDATA[<p>
	Last Friday, I was on my way back to my office with a second cup of coffee when I ran into a group of gladiators, breakdancers and pirates on the first floor - and even here at the School of Art &amp; Design, that is something that just doesn&#39;t happen all the time. &nbsp; I eventually figured out that they were students in Matt Shlian&#39;s <i>TMP 1: Construction</i> class, and were in the middle of a performance/critique. &nbsp;I managed to get a few pictures...</p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/crowd.jpg" /></p>
<p>
	<b>The assignment:</b> Student teams had to traverse the street gallery (the hallway outside of Slusser Gallery), staying at least 6" off the ground. This traversal also had to be performative, keeping their audience (the rest of the class) in mind.</p>
<p>
	<b>The tools:</b> <a href="http://en.wikipedia.org/wiki/Foamcore">foam core board</a> and glue. &nbsp;</p>
<p>
	The teams of students tackled this assignment in pretty amazingly different ways:</p>
<p>
	A gladiator, complete with foam core armor, shield, and sword danced across the space in <i>really</i> high platform sandals.</p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/gladiator_wide_combo.jpg" /></p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/gladiator3.jpg" /></p>
<p>
	&nbsp;</p>
<p>
	The second team created foam core shades and a boombox, and used them along with the music of&hellip; um, Vanilla Ice(?!) to stack, unstack, and dance across a series of foam platforms.</p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/beatbox_combo.jpg" /></p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/bright_beatbox.jpg" /></p>
<p>
	&nbsp;</p>
<p>
	A giant foam core music staff became the platform for the third team&#39;s <i>Lady Gaga</i>-inspired performance (as seen from above).</p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/gaga_dance.jpg" /></p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/Staff_big.jpg" /></p>
<p>
	&nbsp;</p>
<p>
	In a <i>Pirates of the Carribean</i>-inspired performance, the fourth team got pretty technical: one student piloted a tiny boat that rocked and pivoted on two cylinders to rotate around her teammate.</p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/boat_team.jpg" /></p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/boat_big.jpg" /></p>
<p>
	&nbsp;</p>
<p>
	The fourth team went <i>American</i> gladiator: in a blue vs. red battle, the combatants advanced and retreated in a series of matches.</p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/am_glad.jpg" /></p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/am_glad_big.jpg" /></p>
<p>
	Pretty impressive stuff, especially on a Friday morning - and this is only the first project! Stay tuned for more <i>TMP 1</i> images, coming soon!</p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/CRIT_GROUP.jpg" /></p>
<p>
	<img src="http://playgallery.org/images/uploads/blog/group.jpg" /></p>
]]></description>
      <dc:subject>Design, Performance, Sculpture</dc:subject>
      <dc:date>2010-10-06T20:18+00:00</dc:date>
    </item>

    <item>
      <title>1975 Artists&#8217; Soap Box Derby</title>
      <link>http://playgallery.org/blog/entry/1975_artists_soap_box_derby?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=ArticleTitle&amp;utm_campaign=1975_artists_soap_box_derby</link>
      <guid isPermaLink="true">http://playgallery.org/blog/entry/1975_artists_soap_box_derby?utm_source=blogrss&amp;utm_medium=rss&amp;utm_content=ArticleTitle&amp;utm_campaign=1975_artists_soap_box_derby</guid>
      <description><![CDATA[<p>
	Way back in 1975, a whole bunch of San Francisco artists made, raced, and occasionally crashed $100 soap box derby racers in a SF MOMA benefit. &nbsp;This clip is a great archive of a particular place and time - &nbsp;and it&#39;s filled with great quotes like&nbsp;"A banana is the fastest fruit I could think of." &nbsp;Oh, and a car made out of bread.</p>
<p>
	&nbsp;</p>
<div class="media_embed">
	<div class="media_embed">
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		<p>
			&nbsp;</p>
		<p>
			<em>Via&nbsp;<a href="http://fromthedeskofthemayor.blogspot.com/2010/01/video-incredible-san-francisco-artists.html">Mt. Holly Mayor&#39;s Office</a></em></p>
	</div>
</div>
]]></description>
      <dc:subject>Documentation</dc:subject>
      <dc:date>2010-02-01T21:14+00:00</dc:date>
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